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Wings of liberty in utter darkness
Wings of liberty in utter darkness





wings of liberty in utter darkness wings of liberty in utter darkness

I haven’t tried it with just hellions though. The normal achievement requires winning the mission in 28 minutes (reference to zombie movies 28 Days Later and 28 Weeks Later), and this is super easy with reapers. (You would optimally go all reapers, but you’ll have bonus minerals which you should use on hellions anyway.) At night, you can use this reaper/hellion army to jump from bunker to bunker to defend, and at day, you just attack like heck. Strategy: Fill one bunker with marines at each of the three entrances, place a couple of firebats and medics in front of each bunker (and hold position on them), and then just mass an army of reapers and hellions. Also, the hellion takes some time between acquiring a target and actually firing, whereas the reaper attacks instantly. Case in point: reapers do 30 damage to buildings, hellions 8. Again, reapers are perfect for this mission-I found them more effective at clearing infested units and structures than hellions, which are introduced here. Survive zombie attacks by night, and kill as many infested structures as you can by day. The hard achievement for this mission seemed to be one of the easiest hard achievements to get. A mass of marines, marauders, and reapers should make this mission easy.įor the achievements, just defend the convoy well, and defend the bunkers well, and you’ve got them. Even so, it’s not too bad, and reapers again make moving from place to place very easy, as they’re very fast units. On hard and brutal the Zerg occasionally send attacks from multiple directions immediately following each other, so that your army might be preoccupied with one Zerg wave and not the other which is attacking the convoy. You basically just escort the colonists to the spaceport.

#Wings of liberty in utter darkness upgrade

I also get the U-238 weapon upgrade on the reaper immediately after unlocking it-this single upgrade alone makes some of the early missions much easier. Speaking of which, my preferred order after the Zero Hour mission is Smash and Grab, which unlocks the marauder, and then The Devil’s Playground, which unlocks the reaper. The key is just building a large clump of marines and medics-about 50 marines and 10 medics is what I had, and just attack with the entire force sticking together.Ī very easy mission, especially if you have reapers. It took me at least 5 tries to do it, and it was by far the hardest achievement to get in all of the first few missions. But the hard achievement is very difficult: you must kill 4 Zerg hatcheries, which requires offense. The normal achievement is a piece of cake–just make sure you have SCV’s repairing those bunkers, and a sufficient number of marines to defend. I had to keep a mass of marines and medics in my inner base for this one. In brutal, the Zerg get more numerous and more dangerous attack waves, with more upgrades, and they can also take over your outside bunker zone easily. Hard mode is a bit more tough because the Zerg start out with more upgrades, and thus can sustain longer attacks and do more damage to your bunkers. In SC2, it’s again pretty easy on the casual and normal settings. This one is a throwback to mission 3 in the original Starcraft game, where you had to defend a base with bunkers for 25 minutes. Against the Hellions, just take them out quickly so they don’t get many attacks on you, and the rest is easy. Just keep pumping marines from all three of them, and push. This adds another barracks so you’ll have 3 in total. After getting a medic and a second barracks, you should push right away, rescuing the other rebel base as quickly as possible. The normal achievement, picking up mineral/gas pellets, is easy, but beating the mission on hard in under 10 minutes is a bit more intense.

wings of liberty in utter darkness

Once you reach about 30-40 marines you’ll be unstoppable. Thus, you must outnumber the enemy significantly to do a sustained push. Why? The Dominion units are upgraded +1/+1, and you have no engineering bay and so cannot upgrade your units. I would suggest massing a large clump of marines and medics before moving out. This mission is also not very hard-on the first three modes I just build a tech lab, a medic, and then push out right away. Even so, you can win the mission with just attack-moving: both times I tried it, I lost all my marines by the time I got to the end, winning with only Raynor + the rebels with molotov cocktails. Brutal is somewhat difficult because you lose marines pretty fast if you don’t control them well. Then tips, advice, and other info about the mission.Īs the first mission, this is very easy: you control Raynor and a few marines, and you need to destroy the Dominion headquarters, killing Dominion units and Mengsk statues along the way. Difficulty: A/B/C/D (out of a 1-5 scale, 1 being the easiest, 5 being the hardest A on casual, B on normal, C on hard, and D on brutal)Īchievements: E/F (also a difficulty on a 1-5 scale E for the achievement on normal mode, F for the achievement on hard mode)







Wings of liberty in utter darkness