
Movement in the dream space is warped the player can traverse walls and ceilings, defying gravity in the process. The gameplay of DARQ reflects the world that it is built into. The world is detailed and intriguing, but I think it could ask more questions of the player, and that’s something I’d hope to see in a potential sequel or Unfold Games’ next title. There was a distinct lack of theorising as I went through the game, something I do naturally for most titles. This is where games such as Little Nightmares succeed, as they dangle carrots of an ongoing narrative that don’t really make a lot of sense but invite theorising. However, I would have enjoyed more clues as to the ongoing narrative, even if there isn’t supposed to be one. Who’d win in a fight? Trumpet-Head or Pyramid-Head? Unfold Games presents a thought-provoking experiment that exhibits the advantage of operating as such a small studio DARQ is the result of an unfettered mind. This surrealist method of presenting a narrative is exciting and rarely seen in the industry.

Each level is infected by enemies that epitomise the lucidity of Lloyd’s imagination, as one level has a being with a trumpet for a head as an enemy, whilst another sees the player hiding from a menacingly slow woman in a wheelchair. The story follows Lloyd, a man who begins each level by falling asleep, each time awakening in an uncanny hellscape, where the strange has been dialled to 10.Įach level takes place in a unique environment, ranging from a theatre to a moving train.

It is far more interested in enticing the player into the world, its collective fever dream and trapping you there, for its short 3-4 hour run time.

3) Graphics and Audio – Melancholy Personified Story – Dream-bending MadnessĭARQ is the kind of puzzle game that is not interested in serving you its story on a silver platter there is no dialogue or clear story beats.
